Introduction
These
are the official "Goucher-Style" Humans vs. Zombies rules as invented
by Brad Sappington and Chris Weed of Goucher College in 2005, with a
few changes since to make the game more balanced and safe.
We
suggest adapting the rules to fit your school - account for what your
administration will allow, what will keep your players safe, and what
will keep the game from getting out of control. Please make sure that you that you get the word out about your game before you start playing so you don't
scare people who aren't expecting it.
If you do modify the rules, please let us know! Send us an e-mail or head over to the community section of the site. (Photo credit: Alexey Tolchinsky).
Overview
Humans
vs. Zombies is a game of tag. All players begin as humans, and one is
randomly chosen to be the “Original Zombie.” The Original Zombie tags
human players and turns them into zombies. The zombies must tag and
“feed” on a human every 48 hours or he starves to death and is out of
the game.
Objective
The
Zombies win when all human players have been tagged and turned into
zombies. The Humans win by surviving long enough for all of the zombies
to starve.
Safety Rules
Rules created for the safety of all players are strictly enforced. Violation of safety rules will result in a ban from the
game.
- No realistic looking weaponry.
- Guns may not be visible inside of academic buildings or jobs on campus.
- Players may not use cars.
- Darts must not hurt on impact. (If you’re not sure about this, fire
it at point-blank range into your own eye and see if it hurts. Obviously this is a joke, but you get what what me mean. If you’re still not sure, just speak with a moderator.)
Required Equipment
This gear is required for all players:
- Bandana
- Nerf gun and/or socks
- One 3x5 index card
Safe Zones
Players are safe (cannot be tagged or shot) in the following areas:
- Dorm rooms
- Bathrooms
- Academic buildings
- Library
- SRC
- Health Center
- Dining Halls.
Human Rules
Staying
On Campus: Humans must sleep on campus. If you need to leave campus for
longer than 24 hours, we apologize, but there are no exceptions.
I.D. Number: Humans must keep one index card with their unique identification number on them at all times.
Stunning a Zombie: Humans may stun a Zombie for 15 minutes by shooting them with a Nerf gun or throwing a sock at them.
When
Tagged By a Zombie: Once tagged, a Human is required to
distribute their ID card. One hour after being tagged, a Human becomes
a member of the Zombie team. Wear your bandana around your head - now you get to eat humans!
Wearing
a Headband: Humans must wear a headband around an arm or leg to
identify them as players of the game. (This headband will come in handy
when you become a zombie!)
Zombie Rules
Feeding: Zombies must feed every 48 hours. A zombie feeds by reporting their kill on the website.
Wearing
Your Headband: The Zombie team must wear a bandana around their head at
all times. The Original Zombie does not need to wear a headband.
Tagging:
A tag is a firm touch to any part of a Human. After tagging a Human the
Zombie must collect their ID card. Kills must be reported within three
hours.
Getting Shot: When shot with a
Nerf gun or hit with a sock a Zombie is stunned for 15 minutes. Stunned zombies must wear their bandanas around their necks until their stun time is over. A
stunned zombie may not interact with the game in any way. This includes
shielding other zombies from bullets or continuing to run toward a
human. If shot while stunned, a zombie remains stunned for the next 15
minutes.
Other Rules
- Shooting non-players with Nerf darts is a bannable offense.
-
People who are not registered participants may not directly interact
with the game. This includes bringing food to humans or spying for
either team.
- A zombie must have both feet outside of a safe zone to tag a human.
Zombies may not use shields to deflect Nerf darts or socks.
- Athletes are safe during official practices, but not on the way to or from practice.
-
Similarly, students at required academic events are safe for the
duration of the event (even if this event is in a free-play zone), but
they are not safe on the way to or from the event.
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